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[/] [trunk/] [genplus/] [render.c] - Rev 62

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/*
        only update window clip on window change (?)
        fix leftmost window/nta render and window bug
        sprite masking isn't right in sonic/micromachines 2, but
        seems ok in galaxy force 2
*/
 
 
#include "shared.h"
 
/* Draw a single 16-pixel column */
#define DRAW_COLUMN(ATTR, LINE) \
    atex = atex_table[(ATTR >> 13) & 7]; \
    src = (uint32 *)&bg_pattern_cache[(ATTR & 0x1FFF) << 6 | (LINE)]; \
    *dst++ = (*src++ | atex); \
    *dst++ = (*src++ | atex); \
    ATTR >>= 16; \
    atex = atex_table[(ATTR >> 13) & 7]; \
    src = (uint32 *)&bg_pattern_cache[(ATTR & 0x1FFF) << 6 | (LINE)]; \
    *dst++ = (*src++ | atex); \
    *dst++ = (*src++ | atex);
 
/* Draw a single 16-pixel column */
#define DRAW_COLUMN_IM2(ATTR, LINE) \
    atex = atex_table[(ATTR >> 13) & 7]; \
    offs = (ATTR & 0x03FF) << 7 | (ATTR & 0x1800) << 6 | (LINE); \
    if(ATTR & 0x1000) offs ^= 0x40; \
    src = (uint32 *)&bg_pattern_cache[offs]; \
    *dst++ = (*src++ | atex); \
    *dst++ = (*src++ | atex); \
    ATTR >>= 16; \
    atex = atex_table[(ATTR >> 13) & 7]; \
    offs = (ATTR & 0x03FF) << 7 | (ATTR & 0x1800) << 6 | (LINE); \
    if(ATTR & 0x1000) offs ^= 0x40; \
    src = (uint32 *)&bg_pattern_cache[offs]; \
    *dst++ = (*src++ | atex); \
    *dst++ = (*src++ | atex);
 
/*
    gcc complains about this:
        *lb++ = table[(*lb << 8) |(*src++ | palette)]; 
    .. claiming the result on lb is undefined.
    So we manually advance lb and use constant offsets into the line buffer.
*/
#define DRAW_SPRITE_TILE \
    lb[0] = table[(lb[0] << 8) |(*src++ | palette)]; \
    lb[1] = table[(lb[1] << 8) |(*src++ | palette)]; \
    lb[2] = table[(lb[2] << 8) |(*src++ | palette)]; \
    lb[3] = table[(lb[3] << 8) |(*src++ | palette)]; \
    lb[4] = table[(lb[4] << 8) |(*src++ | palette)]; \
    lb[5] = table[(lb[5] << 8) |(*src++ | palette)]; \
    lb[6] = table[(lb[6] << 8) |(*src++ | palette)]; \
    lb[7] = table[(lb[7] << 8) |(*src++ | palette)]
 
/* Pixel creation macros, input is four bits each */
 
/* 8:8:8 RGB */
#define MAKE_PIXEL_32(r,g,b) ((r) << 20 | (g) << 12 | (b) << 4)
 
/* 5:5:5 RGB */
#define MAKE_PIXEL_15(r,g,b) ((r) << 11 | (g) << 6 | (b) << 1)
 
/* 5:6:5 RGB */
#ifdef PSP
#include "video.h"
#define MAKE_PIXEL_16(r,g,b) RGB(r,g,b)
#else
#define MAKE_PIXEL_16(r,g,b) ((r) << 12 | (g) << 7 | (b) << 1)
#endif
 
/* 3:3:2 RGB */
#define MAKE_PIXEL_8(r,g,b)  ((r) <<  5 | (g) << 2 | ((b) >> 1))
 
/* Clip data */
static clip_t clip[2];
 
/* Attribute expansion table */
static const uint32 atex_table[] = {
    0x00000000, 0x10101010, 0x20202020, 0x30303030,
    0x40404040, 0x50505050, 0x60606060, 0x70707070
};
 
/* Sprite name look-up table */
uint8 name_lut[0x400];
 
/* Sprite line buffer data */
uint8 object_index_count;
 
struct {
    uint16 ypos;
    uint16 xpos;
    uint16 attr;
    uint8 size;
    uint8 index;
}object_info[20];
 
/* Pixel look-up tables and table base address */
uint8 *lut[5];
uint8 *lut_base;
 
/* 8-bit pixel remapping data */
uint8 pixel_8[0x100];
uint8 pixel_8_lut[3][0x200];
 
/* 15-bit pixel remapping data */
uint16 pixel_15[0x100];
uint16 pixel_15_lut[3][0x200];
 
/* 16-bit pixel remapping data */
uint16 pixel_16[0x100];
uint16 pixel_16_lut[3][0x200];
 
/* 32-bit pixel remapping data */
uint32 pixel_32[0x100];
uint32 pixel_32_lut[3][0x200];
 
/* Line buffers */
uint8 tmp_buf[0x400];                   /* Temporary buffer */
uint8 bg_buf[0x400];                    /* Merged background buffer */
uint8 nta_buf[0x400];                   /* Plane A / Window line buffer */
uint8 ntb_buf[0x400];                   /* Plane B line buffer */
uint8 obj_buf[0x400];                   /* Object layer line buffer */
 
/*--------------------------------------------------------------------------*/
/* Init, reset, shutdown routines                                           */
/*--------------------------------------------------------------------------*/
 
int render_init(void)
{
    int bx, ax, i;
 
    /* Allocate and align pixel look-up tables */
    lut_base = malloc((LUT_MAX * LUT_SIZE) + LUT_SIZE);
    lut[0] = (uint8 *)(((uint32)lut_base + LUT_SIZE) & ~(LUT_SIZE - 1));
    for(i = 1; i < LUT_MAX; i += 1)
    {
        lut[i] = lut[0] + (i * LUT_SIZE);
    }
 
    /* Make pixel look-up table data */
    for(bx = 0; bx < 0x100; bx += 1)
    for(ax = 0; ax < 0x100; ax += 1)
    {
        uint16 index = (bx << 8) | (ax);
        lut[0][index] = make_lut_bg(bx, ax);
        lut[1][index] = make_lut_obj(bx, ax);
        lut[2][index] = make_lut_bg_ste(bx, ax);
        lut[3][index] = make_lut_obj_ste(bx, ax);
        lut[4][index] = make_lut_bgobj_ste(bx, ax);
    }
 
    /* Make pixel data tables */
    for(i = 0; i < 0x200; i += 1)
    {
        int r, g, b;
 
        r = (i >> 6) & 7;
        g = (i >> 3) & 7;
        b = (i >> 0) & 7;
 
        pixel_8_lut[0][i] = MAKE_PIXEL_8(r>>1,g>>1,b>>1);
        pixel_8_lut[1][i] = MAKE_PIXEL_8(r,g,b);
        pixel_8_lut[2][i] = MAKE_PIXEL_8((r>>1)|4,(g>>1)|4,(b>>1)|4);
 
        pixel_15_lut[0][i] = MAKE_PIXEL_15(r,g,b);
        pixel_15_lut[1][i] = MAKE_PIXEL_15(r<<1,g<<1,b<<1);
        pixel_15_lut[2][i] = MAKE_PIXEL_15(r|8,g|8,b|8);
 
        pixel_16_lut[0][i] = MAKE_PIXEL_16(r,g,b);
        pixel_16_lut[1][i] = MAKE_PIXEL_16(r<<1,g<<1,b<<1);
        pixel_16_lut[2][i] = MAKE_PIXEL_16(r|8,g|8,b|8);
 
        pixel_32_lut[0][i] = MAKE_PIXEL_32(r,g,b);
        pixel_32_lut[1][i] = MAKE_PIXEL_32(r<<1,g<<1,b<<1);
        pixel_32_lut[2][i] = MAKE_PIXEL_32(r|8,g|8,b|8);
    }
 
    /* Set up color update function */
    color_update = NULL;
    if(bitmap.remap)
    {
        switch(bitmap.depth)
        {
            case 8: color_update = color_update_8; break;
            case 15: color_update = color_update_15; break;
            case 16: color_update = color_update_16; break;
            case 32: color_update = color_update_32; break;
        }
    }
 
    /* Make sprite name look-up table */
    make_name_lut();
 
    return (1);
}
 
void make_name_lut(void)
{
    int col, row;
    int vcol, vrow;
    int width, height;
    int flipx, flipy;
    int i, name;
 
    memset(name_lut, 0, sizeof(name_lut));
 
    for(i = 0; i < 0x400; i += 1)
    {
        vcol = col = i & 3;
        vrow = row = (i >> 2) & 3;
        height = (i >> 4) & 3;
        width = (i >> 6) & 3;
        flipx = (i >> 8) & 1;
        flipy = (i >> 9) & 1;
 
        if(flipx)
            vcol = (width - col);
        if(flipy)
            vrow = (height - row);
 
        name = vrow + (vcol * (height + 1));
 
        if((row > height) || col > width)
            name = -1;
 
        name_lut[i] = name;        
    }
}
 
 
 
void render_reset(void)
{
    memset(&clip, 0, sizeof(clip));
 
    memset(bg_buf, 0, sizeof(bg_buf));
    memset(tmp_buf, 0, sizeof(tmp_buf));
    memset(nta_buf, 0, sizeof(nta_buf));
    memset(ntb_buf, 0, sizeof(ntb_buf));
    memset(obj_buf, 0, sizeof(obj_buf));
 
    memset(&pixel_8, 0, sizeof(pixel_8));
    memset(&pixel_15, 0, sizeof(pixel_15));
    memset(&pixel_16, 0, sizeof(pixel_16));
    memset(&pixel_32, 0, sizeof(pixel_32));
}
 
 
void render_shutdown(void)
{
    if(lut_base) free(lut_base);
}
 
/*--------------------------------------------------------------------------*/
/* Line render function                                                     */
/*--------------------------------------------------------------------------*/
 
void render_line(int line)
{
    uint8 *lb = (bitmap.remap) ? tmp_buf : &bitmap.data[(line * bitmap.pitch)];
 
    if((reg[1] & 0x40) == 0x00)
    {
        /* Use the overscan color to clear the screen */
        memset(&lb[bitmap.viewport.x], 0x40 | border, bitmap.viewport.w);
    }
    else
    {
        update_bg_pattern_cache();
        window_clip(line);
 
        if(im2_flag)
        {
            render_ntx_im2(0, line, nta_buf);
            render_ntx_im2(1, line, ntb_buf);
        }
        else
        {
            if(reg[0x0B] & 4)
            {
                render_ntx_vs(0, line, nta_buf);
                render_ntx_vs(1, line, ntb_buf);
            }
            else
            {
                render_ntx(0, line, nta_buf);
                render_ntx(1, line, ntb_buf);
            }
        }
 
        if(im2_flag)
              render_ntw_im2(line, nta_buf);
        else
              render_ntw(line, nta_buf);
 
        if(reg[12] & 8)
        {
            merge(&nta_buf[0x20], &ntb_buf[0x20], &bg_buf[0x20], lut[2], (reg[12] & 1) ? 320 : 256);
            memset(&obj_buf[0x20], 0, (reg[12] & 1) ? 320 : 256);
 
            if(im2_flag)
                render_obj_im2(line, obj_buf, lut[3]);
            else
                render_obj(line, obj_buf, lut[3]);
 
            merge(&obj_buf[0x20], &bg_buf[0x20], &lb[0x20], lut[4], (reg[12] & 1) ? 320 : 256);
        }
        else
        {
            merge(&nta_buf[0x20], &ntb_buf[0x20], &lb[0x20], lut[0], (reg[12] & 1) ? 320 : 256);
            if(im2_flag)
                render_obj_im2(line, lb, lut[1]);
            else
                render_obj(line, lb, lut[1]);
        }
    }
 
    if(reg[0] & 0x20)
    {
        memset(&lb[bitmap.viewport.x], 0x40 | border, 0x08);
    }
 
    if(bitmap.remap)
    {
        int width = (reg[12] & 1) ? 320 : 256;
        void *out = (void *)&bitmap.data[(line * bitmap.pitch) + (bitmap.viewport.x * bitmap.granularity)];
        switch(bitmap.depth)
        {
            case 8:
                remap_8(lb+0x20, (uint8 *)out, pixel_8, width);
                break;
            case 15:
                remap_16(lb+0x20, (uint16 *)out, pixel_15, width);
                break;
            case 16:
                remap_16(lb+0x20, (uint16 *)out, pixel_16, width);
                break;
            case 32:
                remap_32(lb+0x20, (uint32 *)out, pixel_32, width);
                break;
        }
    }
}
/*--------------------------------------------------------------------------*/
/* Window rendering                                                         */
/*--------------------------------------------------------------------------*/
 
void render_ntw(int line, uint8 *buf)
{
    int column, v_line, width;
    uint32 *nt, *src, *dst, atex, atbuf;
 
    v_line = (line & 7) << 3;
    width = (reg[12] & 1) ? 7 : 6;
 
    nt = (uint32 *)&vram[ntwb | ((line >> 3) << width)];
    dst = (uint32 *)&buf[0x20 + (clip[1].left << 4)];
 
    for(column = clip[1].left; column < clip[1].right; column += 1)
    {
        atbuf = nt[column];
        DRAW_COLUMN(atbuf, v_line)
    }
}
 
void render_ntw_im2(int line, uint8 *buf)
{
    int column, v_line, width;
    uint32 *nt, *src, *dst, atex, atbuf, offs;
 
    v_line = ((line & 7) << 1 | ((status >> 4) & 1)) << 3;
    width = (reg[12] & 1) ? 7 : 6;
 
    nt = (uint32 *)&vram[ntwb | ((line >> 3) << width)];
    dst = (uint32 *)&buf[0x20 + (clip[1].left << 4)];
 
    for(column = clip[1].left; column < clip[1].right; column += 1)
    {
        atbuf = nt[column];
        DRAW_COLUMN_IM2(atbuf, v_line)
    }
}
 
/*--------------------------------------------------------------------------*/
/* Background plane rendering                                               */
/*--------------------------------------------------------------------------*/
 
void render_ntx(int which, int line, uint8 *buf)
{
    int column;
    int start, end;
    int index;
    int shift;
    int nametable_row_mask = (playfield_col_mask >> 1);
    int v_line;
    uint32 atex, atbuf, *src, *dst;
    uint16 xascroll, xbscroll, xscroll;
    int y_scroll;
    uint32 *nt;
    int vsr_shift;
    uint32 *vs;
    uint16 table;
 
 
    table = (which) ? ntbb : ntab;
 
    get_hscroll(line, &xascroll, &xbscroll);
    xscroll = (which) ? xbscroll : xascroll;
 
    shift = (xscroll & 0x0F);
    index = ((playfield_col_mask + 1) >> 1) - ((xscroll >> 4) & nametable_row_mask);
 
    if(which)
    {
        start = 0;
        end = (reg[0x0C] & 1) ? 20 : 16;
    }
    else
    {
// Looks correct if clip[0].left has 1 subtracted
// Otherwise window has gap between endpoint and where the first normal
// nta column starts
 
        if(clip[0].enable == 0) return;
        start = clip[0].left;
        end = clip[0].right;
        index = (index + clip[0].left) & nametable_row_mask;
    }
 
    vsr_shift = (which) ? 16 : 0;
    vs = (uint32 *)&vsram[0];
 
    y_scroll = (vs[0] >> vsr_shift) & 0xFFFF;
    y_scroll = (line + (y_scroll & 0x3FF)) & playfield_row_mask;
    v_line = (y_scroll & 7) << 3;
    nt = (uint32 *)&vram[table + (((y_scroll >> 3) << playfield_shift) & y_mask)];
 
    if(shift)
    {
        dst = (uint32 *)&buf[0x20-(0x10-shift)];
        atbuf = nt[(index-1) & nametable_row_mask];
        DRAW_COLUMN(atbuf, v_line)
    }
    buf = (buf + 0x20 + shift);
    dst = (uint32 *)&buf[start<<4];
 
    for(column = start; column < end; column += 1, index += 1)
    {
        atbuf = nt[index & nametable_row_mask];
        DRAW_COLUMN(atbuf, v_line)
    }
}
 
 
void render_ntx_im2(int which, int line, uint8 *buf)
{
    int column;
    int start, end;
    int index;
    int shift;
    int nametable_row_mask = (playfield_col_mask >> 1);
    int v_line;
    uint32 atex, atbuf, *src, *dst;
    uint16 xascroll, xbscroll, xscroll;
    int y_scroll;
    uint32 *nt;
    int vsr_shift;
    uint32 *vs;
    uint16 table;
    uint32 offs;
 
    table = (which) ? ntbb : ntab;
 
    get_hscroll(line, &xascroll, &xbscroll);
    xscroll = (which) ? xbscroll : xascroll;
 
    shift = (xscroll & 0x0F);
    index = ((playfield_col_mask + 1) >> 1) - ((xscroll >> 4) & nametable_row_mask);
 
    if(which)
    {
        start = 0;
        end = (reg[0x0C] & 1) ? 20 : 16;
    }
    else
    {
        if(clip[0].enable == 0) return;
        start = clip[0].left;
        end = clip[0].right;
        index = (index + clip[0].left) & nametable_row_mask;
    }
 
    vsr_shift = (which) ? 16 : 0;
    vs = (uint32 *)&vsram[0];
 
    y_scroll = (vs[0] >> vsr_shift) & 0xFFFF;
    y_scroll = (line + ((y_scroll >> 1) & 0x3FF)) & playfield_row_mask;
    v_line = (((y_scroll & 7) << 1) | ((status >> 4) & 1)) << 3;
    nt = (uint32 *)&vram[table + (((y_scroll >> 3) << playfield_shift) & y_mask)];
 
    if(shift)
    {
        dst = (uint32 *)&buf[0x20-(0x10-shift)];
        atbuf = nt[(index-1) & nametable_row_mask];
        DRAW_COLUMN_IM2(atbuf, v_line)
    }
    buf = (buf + 0x20 + shift);
    dst = (uint32 *)&buf[start<<4];
 
    for(column = start; column < end; column += 1, index += 1)
    {
        atbuf = nt[index & nametable_row_mask];
        DRAW_COLUMN_IM2(atbuf, v_line)
    }
}
 
 
void render_ntx_vs(int which, int line, uint8 *buf)
{
    int column;
    int start, end;
    int index;
    int shift;
    int nametable_row_mask = (playfield_col_mask >> 1);
    int v_line;
    uint32 atex, atbuf, *src, *dst;
    uint16 xascroll, xbscroll, xscroll;
    int y_scroll;
    uint32 *nt;
    int vsr_shift;
    uint32 *vs;
    uint16 table;
 
    table = (which) ? ntbb : ntab;
 
    get_hscroll(line, &xascroll, &xbscroll);
    xscroll = (which) ? xbscroll : xascroll;
    shift = (xscroll & 0x0F);
    index = ((playfield_col_mask + 1) >> 1) - ((xscroll >> 4) & nametable_row_mask);
 
    if(which)
    {
        start = 0;
        end = (reg[0x0C] & 1) ? 20 : 16;
    }
    else
    {
        if(clip[0].enable == 0) return;
        start = clip[0].left;
        end = clip[0].right;
        index = (index + clip[0].left) & nametable_row_mask;
    }
 
    vsr_shift = (which) ? 16 : 0;
    vs = (uint32 *)&vsram[0];
    end = (reg[0x0C] & 1) ? 20 : 16;
 
    if(shift)
    {
        dst = (uint32 *)&buf[0x20-(0x10-shift)];
        y_scroll = (line & playfield_row_mask);
        v_line = (y_scroll & 7) << 3;
        nt = (uint32 *)&vram[table + (((y_scroll >> 3) << playfield_shift) & y_mask)];
        atbuf = nt[(index-1) & nametable_row_mask];
        DRAW_COLUMN(atbuf, v_line)
    }
 
    buf = (buf + 0x20 + shift);
    dst = (uint32 *)&buf[start << 4];
 
    for(column = start; column < end; column += 1, index += 1)
    {
        y_scroll = (vs[column] >> vsr_shift) & 0xFFFF;
        y_scroll = (line + (y_scroll & 0x3FF)) & playfield_row_mask;
        v_line = (y_scroll & 7) << 3;
        nt = (uint32 *)&vram[table + (((y_scroll >> 3) << playfield_shift) & y_mask)];
        atbuf = nt[index & nametable_row_mask];
        DRAW_COLUMN(atbuf, v_line)
    }
}
/*--------------------------------------------------------------------------*/
/* Helper functions (cache update, hscroll, window clip)                    */
/*--------------------------------------------------------------------------*/
 
void update_bg_pattern_cache(void)
{
    int i;
    uint8 x, y, c;
    uint16 name;
 
    if(!bg_list_index) return;
 
    for(i = 0; i < bg_list_index; i += 1)
    {
        name = bg_name_list[i];
        bg_name_list[i] = 0;
 
        for(y = 0; y < 8; y += 1)
        {
            if(bg_name_dirty[name] & (1 << y))
            {
                uint8 *dst = &bg_pattern_cache[name << 6];
                uint32 bp = *(uint32 *)&vram[(name << 5) | (y << 2)];
 
                for(x = 0; x < 8; x += 1)
                {
                    c = (bp >> ((x ^ 3) << 2)) & 0x0F;
                    dst[0x00000 | (y << 3) | (x)] = (c);
                    dst[0x20000 | (y << 3) | (x ^ 7)] = (c);
                    dst[0x40000 | ((y ^ 7) << 3) | (x)] = (c);
                    dst[0x60000 | ((y ^ 7) << 3) | (x ^ 7)] = (c);
                }
            }
        }
        bg_name_dirty[name] = 0;
    }
    bg_list_index = 0;
}
 
void get_hscroll(int line, uint16 *scrolla, uint16 *scrollb)
{
    switch(reg[11] & 3)
    {
        case 0: /* Full-screen */
            *scrolla = *(uint16 *)&vram[hscb + 0];
            *scrollb = *(uint16 *)&vram[hscb + 2];
            break;
 
        case 1: /* First 8 lines */
            *scrolla = *(uint16 *)&vram[hscb + ((line & 7) << 2) + 0];
            *scrollb = *(uint16 *)&vram[hscb + ((line & 7) << 2) + 2];
            break;
 
        case 2: /* Every 8 lines */
            *scrolla = *(uint16 *)&vram[hscb + ((line & ~7) << 2) + 0];
            *scrollb = *(uint16 *)&vram[hscb + ((line & ~7) << 2) + 2];
            break;
 
        case 3: /* Every line */
            *scrolla = *(uint16 *)&vram[hscb + (line << 2) + 0];
            *scrollb = *(uint16 *)&vram[hscb + (line << 2) + 2];
            break;
    }
 
    *scrolla &= 0x03FF;
    *scrollb &= 0x03FF;
}
 
void window_clip(int line)
{
    /* Window size and invert flags */
    int hp = (reg[17] & 0x1F);
    int hf = (reg[17] >> 7) & 1;
    int vp = (reg[18] & 0x1F) << 3;
    int vf = (reg[18] >> 7) & 1;
 
    /* Display size  */
    int sw = (reg[12] & 1) ? 20 : 16;
 
    /* Clear clipping data */
    memset(&clip, 0, sizeof(clip));
 
    /* Check if line falls within window range */
    if(vf == (line >= vp))
    {
        /* Window takes up entire line */
        clip[1].right = sw;
        clip[1].enable = 1;
    }
    else
    {
        /* Perform horizontal clipping; the results are applied in reverse
           if the horizontal inversion flag is set */
        int a = hf;
        int w = hf ^ 1;
 
        if(hp)
        {
            if(hp > sw)
            {
                /* Plane W takes up entire line */
                clip[w].right = sw;
                clip[w].enable = 1;
            }
            else
            {
                /* Window takes left side, Plane A takes right side */
                clip[w].right = hp;
                clip[a].left = hp;
                clip[a].right = sw;
                clip[0].enable = clip[1].enable = 1;
            }
        }
        else
        {
            /* Plane A takes up entire line */
            clip[a].right = sw;
            clip[a].enable = 1;
        }
    }
}
 
 
 
/*--------------------------------------------------------------------------*/
/* Look-up table functions                                                  */
/*--------------------------------------------------------------------------*/
 
/* Input (bx):  d5-d0=color, d6=priority, d7=unused */
/* Input (ax):  d5-d0=color, d6=priority, d7=unused */
/* Output:      d5-d0=color, d6=priority, d7=unused */
int make_lut_bg(int bx, int ax)
{
    int bf, bp, b;
    int af, ap, a;
    int x = 0;
    int c;
 
    bf = (bx & 0x7F);
    bp = (bx >> 6) & 1;
    b  = (bx & 0x0F);
 
    af = (ax & 0x7F);   
    ap = (ax >> 6) & 1;
    a  = (ax & 0x0F);
 
    c = (ap ? (a ? af : (b ? bf : x)) : \
        (bp ? (b ? bf : (a ? af : x)) : \
        (     (a ? af : (b ? bf : x)) )));
 
    /* Strip palette bits from transparent pixels */
    if((c & 0x0F) == 0x00) c = (c & 0xC0);
 
    return (c);
}
 
 
/* Input (bx):  d5-d0=color, d6=priority, d7=sprite pixel marker */
/* Input (sx):  d5-d0=color, d6=priority, d7=unused */
/* Output:      d5-d0=color, d6=zero, d7=sprite pixel marker */
int make_lut_obj(int bx, int sx)
{
    int bf, bp, bs, b;
    int sf, sp, s;
    int c;
 
    bf = (bx & 0x3F);
    bs = (bx >> 7) & 1;
    bp = (bx >> 6) & 1;
    b  = (bx & 0x0F);
 
    sf = (sx & 0x3F);
    sp = (sx >> 6) & 1;
    s  = (sx & 0x0F);
 
    if(s == 0) return bx;
 
    if(bs)
    {
        c = bf;
    }
    else
    {
        c = (sp ? (s ? sf : bf)  : \
            (bp ? (b ? bf : (s ? sf : bf)) : \
                  (s ? sf : bf) ));
    }
 
    /* Strip palette bits from transparent pixels */
    if((c & 0x0F) == 0x00) c = (c & 0xC0);
 
    return (c | 0x80);
}
 
 
/* Input (bx):  d5-d0=color, d6=priority, d7=unused */
/* Input (sx):  d5-d0=color, d6=priority, d7=unused */
/* Output:      d5-d0=color, d6=priority, d7=intensity select (half/normal) */
int make_lut_bg_ste(int bx, int ax)
{
    int bf, bp, b;
    int af, ap, a;
    int gi;
    int x = 0;
    int c;
 
    bf = (bx & 0x7F);
    bp = (bx >> 6) & 1;
    b  = (bx & 0x0F);
 
    af = (ax & 0x7F);   
    ap = (ax >> 6) & 1;
    a  = (ax & 0x0F);
 
    gi = (ap | bp) ? 0x80 : 0x00;
 
    c = (ap ? (a ? af  : (b ? bf  : x  )) : \
        (bp ? (b ? bf  : (a ? af  : x  )) : \
        (     (a ? af : (b ? bf : x)) )));
 
    c |= gi;
 
    /* Strip palette bits from transparent pixels */
    if((c & 0x0F) == 0x00) c = (c & 0xC0);
 
    return (c);
}
 
 
/* Input (bx):  d5-d0=color, d6=priority, d7=sprite pixel marker */
/* Input (sx):  d5-d0=color, d6=priority, d7=unused */
/* Output:      d5-d0=color, d6=priority, d7=sprite pixel marker */
int make_lut_obj_ste(int bx, int sx)
{
    int bf, bs;
    int sf;
    int c;
 
    bf = (bx & 0x7F);   
    bs = (bx >> 7) & 1; 
    sf = (sx & 0x7F);
 
    if((sx & 0x0F) == 0) return bx;
 
    c = (bs) ? bf : sf;
 
    /* Strip palette bits from transparent pixels */
    if((c & 0x0F) == 0x00) c = (c & 0xC0);
 
    return (c | 0x80);
}
 
 
/* Input (bx):  d5-d0=color, d6=priority, d7=intensity (half/normal) */
/* Input (sx):  d5-d0=color, d6=priority, d7=sprite marker */
/* Output:      d5-d0=color, d6=intensity (half/normal), d7=(double/invalid) */
int make_lut_bgobj_ste(int bx, int sx)
{
    int c;
 
    int bf = (bx & 0x3F);
    int bp = (bx >> 6) & 1;
    int bi = (bx & 0x80) ? 0x40 : 0x00;
    int b  = (bx & 0x0F);
 
    int sf = (sx & 0x3F);
    int sp = (sx >> 6) & 1;
    int si = (sx & 0x40);
    int s  = (sx & 0x0F);
 
    if(bi & 0x40) si |= 0x40;
 
    if(sp)
    {
        if(s)
        {            
            if((sf & 0x3E) == 0x3E)
            {
                if(sf & 1)
                {
                    c = (bf | 0x00);
                }
                else
                {
                    c = (bx & 0x80) ? (bf | 0x80) : (bf | 0x40);
                }
            }
            else
            {
                if(sf == 0x0E || sf == 0x1E || sf == 0x2E)
                {
                    c = (sf | 0x40);
                }
                else
                {
                    c = (sf | si);
                }
            }
        }
        else
        {
            c = (bf | bi);
        }
    }
    else
    {
        if(bp)
        {
            if(b)
            {
                c = (bf | bi);
            }
            else
            {
                if(s)
                {
                    if((sf & 0x3E) == 0x3E)
                    {
                        if(sf & 1)
                        {
                            c = (bf | 0x00);
                        }
                        else
                        {
                            c = (bx & 0x80) ? (bf | 0x80) : (bf | 0x40);
                        }
                    }
                    else
                    {
                        if(sf == 0x0E || sf == 0x1E || sf == 0x2E)
                        {
                            c = (sf | 0x40);
                        }
                        else
                        {
                            c = (sf | si);
                        }
                    }
                }
                else
                {
                    c = (bf | bi);
                }
            }
        }
        else
        {
            if(s)
            {
                if((sf & 0x3E) == 0x3E)
                {
                    if(sf & 1)
                    {
                        c = (bf | 0x00);
                    }
                    else
                    {
                        c = (bx & 0x80) ? (bf | 0x80) : (bf | 0x40);
                    }
                }
                else
                {
                    if(sf == 0x0E || sf == 0x1E || sf == 0x2E)
                    {
                        c = (sf | 0x40);
                    }
                    else
                    {
                        c = (sf | si);
                    }
                }
            }
            else
            {                    
                c = (bf | bi);
            }
        }
    }
 
    if((c & 0x0f) == 0x00) c = (c & 0xC0);
 
    return (c);
}
 
/*--------------------------------------------------------------------------*/
/* Remap functions                                                          */
/*--------------------------------------------------------------------------*/
 
void remap_8(uint8 *src, uint8 *dst, uint8 *table, int length)
{
    int count;
    for(count = 0; count < length; count += 1)
    {
        *dst++ = table[*src++];
    }
}
 
void remap_16(uint8 *src, uint16 *dst, uint16 *table, int length)
{
    int count;
    for(count = 0; count < length; count += 1)
    {
        *dst++ = table[*src++];
    }
}
 
void remap_32(uint8 *src, uint32 *dst, uint32 *table, int length)
{
    int count;
    for(count = 0; count < length; count += 1)
    {
        *dst++ = table[*src++];
    }
}
 
/*--------------------------------------------------------------------------*/
/* Merge functions                                                          */
/*--------------------------------------------------------------------------*/
 
void merge(uint8 *srca, uint8 *srcb, uint8 *dst, uint8 *table, int width)
{
    int i;
    for(i = 0; i < width; i += 1)
    {
        uint8 a = srca[i];
        uint8 b = srcb[i];
        uint8 c = table[(b << 8) | (a)];
        dst[i] = c;
    }
}
 
/*--------------------------------------------------------------------------*/
/* Color update functions                                                   */
/*--------------------------------------------------------------------------*/
 
void color_update_8(int index, uint16 data)
{
    if(reg[12] & 8)
    {
        pixel_8[0x00 | index] = pixel_8_lut[0][data];
        pixel_8[0x40 | index] = pixel_8_lut[1][data];
        pixel_8[0x80 | index] = pixel_8_lut[2][data];
    }
    else
    {
        uint8 temp = pixel_8_lut[1][data];
        pixel_8[0x00 | index] = temp;
        pixel_8[0x40 | index] = temp;
        pixel_8[0x80 | index] = temp;
    }
}
 
void color_update_15(int index, uint16 data)
{
    if(reg[12] & 8)
    {
        pixel_15[0x00 | index] = pixel_15_lut[0][data];
        pixel_15[0x40 | index] = pixel_15_lut[1][data];
        pixel_15[0x80 | index] = pixel_15_lut[2][data];
    }
    else
    {
        uint16 temp = pixel_15_lut[1][data];
        pixel_15[0x00 | index] = temp;
        pixel_15[0x40 | index] = temp;
        pixel_15[0x80 | index] = temp;
    }
}
 
void color_update_16(int index, uint16 data)
{
    if(reg[12] & 8)
    {
        pixel_16[0x00 | index] = pixel_16_lut[0][data];
        pixel_16[0x40 | index] = pixel_16_lut[1][data];
        pixel_16[0x80 | index] = pixel_16_lut[2][data];
    }
    else
    {
        uint16 temp = pixel_16_lut[1][data];
        pixel_16[0x00 | index] = temp;
        pixel_16[0x40 | index] = temp;
        pixel_16[0x80 | index] = temp;
    }
}
 
void color_update_32(int index, uint16 data)
{
    if(reg[12] & 8)
    {
        pixel_32[0x00 | index] = pixel_32_lut[0][data];
        pixel_32[0x40 | index] = pixel_32_lut[1][data];
        pixel_32[0x80 | index] = pixel_32_lut[2][data];
    }
    else
    {
        uint32 temp = pixel_32_lut[1][data];
        pixel_32[0x00 | index] = temp;
        pixel_32[0x40 | index] = temp;
        pixel_32[0x80 | index] = temp;
    }
}
 
/*--------------------------------------------------------------------------*/
/* Object render functions                                                  */
/*--------------------------------------------------------------------------*/
 
void parse_satb(int line)
{
    static uint8 sizetab[] = {8, 16, 24, 32};
    uint8 *p, *q, link = 0;
    uint16 ypos;
 
    int count;
    int height;
 
    int limit = (reg[12] & 1) ? 20 : 16;
    int total = (reg[12] & 1) ? 80 : 64;
 
    object_index_count = 0;
 
    for(count = 0; count < total; count += 1)
    {
        q = &sat[link << 3];
        p = &vram[satb + (link << 3)];
 
        ypos = *(uint16 *)&q[0];
 
        if(im2_flag)
            ypos = (ypos >> 1) & 0x1FF;
        else
            ypos &= 0x1FF;
 
        height = sizetab[q[3] & 3];
 
        if((line >= ypos) && (line < (ypos + height)))
        {
            object_info[object_index_count].ypos = *(uint16 *)&q[0];
            object_info[object_index_count].xpos = *(uint16 *)&p[6];
 
            // using xpos from internal satb stops sprite x
            // scrolling in bloodlin.bin,
            // but this seems to go against the test prog
//          object_info[object_index_count].xpos = *(uint16 *)&q[6];
            object_info[object_index_count].attr = *(uint16 *)&p[4];
            object_info[object_index_count].size = q[3];
            object_info[object_index_count].index = count;
 
            object_index_count += 1;
 
            if(object_index_count == limit)
            {
                if(vint_pending == 0)
                    status |= 0x40;
                return;
            }
        }
 
        link = q[2] & 0x7F;
        if(link == 0) break;
    }
}
 
void render_obj(int line, uint8 *buf, uint8 *table)
{
    uint16 ypos;
    uint16 attr;
    uint16 xpos;
    uint8 sizetab[] = {8, 16, 24, 32};
    uint8 size;
    uint8 *src;
 
    int count;
    int pixellimit = (reg[12] & 1) ? 320 : 256;
    int pixelcount = 0;
    int width;
    int height;
    int v_line;
    int column;
    int sol_flag = 0;
    int left = 0x80;
    int right = 0x80 + ((reg[12] & 1) ? 320 : 256);
 
    uint8 *s, *lb;
    uint16 name, index;
    uint8 palette;
 
    int attr_mask, nt_row;
 
    if(object_index_count == 0) return;
 
    for(count = 0; count < object_index_count; count += 1)
    {
        size = object_info[count].size & 0x0f;
        xpos = object_info[count].xpos;
        xpos &= 0x1ff;
 
        width = sizetab[(size >> 2) & 3];
 
        if(xpos != 0) sol_flag = 1;
        else
        if(xpos == 0 && sol_flag) return;
 
        if(pixelcount > pixellimit) return;
        pixelcount += width;
 
        if(((xpos + width) >= left) && (xpos < right))
        {
            ypos = object_info[count].ypos;
            ypos &= 0x1ff;
 
            attr = object_info[count].attr;
            attr_mask = (attr & 0x1800);
 
            height = sizetab[size & 3];
            palette = (attr >> 9) & 0x70;
 
            v_line = (line - ypos);
            nt_row = (v_line >> 3) & 3;
            v_line = (v_line & 7) << 3;
 
            name = (attr & 0x07FF);
            s = &name_lut[((attr >> 3) & 0x300) | (size << 4) | (nt_row << 2)];
 
            lb = (uint8 *)&buf[0x20 + (xpos - 0x80)];
 
            width >>= 3;
            for(column = 0; column < width; column += 1, lb+=8)
            {
                index = attr_mask | ((name + s[column]) & 0x07FF);
                src = &bg_pattern_cache[(index << 6) | (v_line)];
                DRAW_SPRITE_TILE;
            }
        }
    }
}
 
void render_obj_im2(int line, uint8 *buf, uint8 *table)
{
    uint16 ypos;
    uint16 attr;
    uint16 xpos;
    uint8 sizetab[] = {8, 16, 24, 32};
    uint8 size;
    uint8 *src;
 
    int count;
    int pixellimit = (reg[12] & 1) ? 320 : 256;
    int pixelcount = 0;
    int width;
    int height;
    int v_line;
    int column;
    int sol_flag = 0;
    int left = 0x80;
    int right = 0x80 + ((reg[12] & 1) ? 320 : 256);
 
    uint8 *s, *lb;
    uint16 name, index;
    uint8 palette;
    uint32 offs;
 
    int attr_mask, nt_row;
 
    if(object_index_count == 0) return;
 
    for(count = 0; count < object_index_count; count += 1)
    {
        size = object_info[count].size & 0x0f;
        xpos = object_info[count].xpos;
        xpos &= 0x1ff;
 
        width = sizetab[(size >> 2) & 3];
 
        if(xpos != 0) sol_flag = 1;
        else
        if(xpos == 0 && sol_flag) return;
 
        if(pixelcount > pixellimit) return;
        pixelcount += width;
 
        if(((xpos + width) >= left) && (xpos < right))
        {
            ypos = object_info[count].ypos;
            ypos = (ypos >> 1) & 0x1ff;
 
            attr = object_info[count].attr;
            attr_mask = (attr & 0x1800);
 
            height = sizetab[size & 3];
            palette = (attr >> 9) & 0x70;
 
            v_line = (line - ypos);
            nt_row = (v_line >> 3) & 3;
            v_line = (((v_line & 7) << 1) | ((status >> 4) & 1)) << 3;            
 
            name = (attr & 0x03FF);
            s = &name_lut[((attr >> 3) & 0x300) | (size << 4) | (nt_row << 2)];
 
            lb = (uint8 *)&buf[0x20 + (xpos - 0x80)];
 
            width >>= 3;
            for(column = 0; column < width; column += 1, lb+=8)
            {
                index = (name + s[column]) & 0x3ff;
                offs = index << 7 | attr_mask << 6 | v_line;
                if(attr & 0x1000) offs ^= 0x40;
                src = &bg_pattern_cache[offs];
                DRAW_SPRITE_TILE;
            }
        }
    }
}
 
 

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