//--------------------------------------------------------------------------- // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. See also the license.txt file for // additional informations. //--------------------------------------------------------------------------- // graphics.h: interface for the graphics class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_GRAPHICS_H__EE4B1FE1_8EB2_11D3_8644_00A0241D2A65__INCLUDED_) #define AFX_GRAPHICS_H__EE4B1FE1_8EB2_11D3_8644_00A0241D2A65__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 //actual NGPC #define NGPC_SIZEX 160 #define NGPC_SIZEY 152 #define ZOOM_SUPPORT //render screen 260x152 is good for NGPC #define SIZEX 260//480//368//320//480 #define SIZEY 152//272//207//240//272 //extern unsigned char bwPaletteDirty, spritePaletteDirty, frontPaletteDirty, backPaletteDirty; //extern unsigned char bgoowDirty; //extern unsigned int spritesDirty; // graphics buffer will hold the screen transformed to full RGB colors used by the emulated system //extern int *graphics_buffer; //extern unsigned short *drawBuffer; //extern unsigned short drawBuffer[SIZEX*SIZEY]; //extern unsigned char *drawBuffer; //extern BITMAP myBitmap; #ifndef __GP32__ BOOL graphics_init(HWND phWnd); #else BOOL graphics_init(); #endif void graphics_blit(void); void graphics_paint(); void graphics_cleanup(); void write_screenshot(FILE *f); // new renderer (NeoGeo Pocket (Color)) void incFrameCount(); void graphicsBlitInit(); void graphicsBlitLine(unsigned char render); void myGraphicsBlitLine(unsigned char render); void graphicsBlitEnd(); // renderer for Gameboy Color void gbcGraphicsBlitInit(); void gbcGraphicsBlitLine(); void setColPaletteEntry(unsigned char addr, unsigned short data); void setBWPaletteEntry(unsigned char addr, unsigned short data); // // adventure vision stuff // void advGraphicsEnd(); void graphics_debug(FILE *f); extern unsigned short palettes[16*4+16*4+16*4]; // placeholder for the converted palette extern int totalpalette[32*32*32]; #define NGPC_TO_SDL16(col) totalpalette[col] #define setColPaletteEntry(addr, data) palettes[(addr)] = NGPC_TO_SDL16(data) #define setBWPaletteEntry(addr, data) palettes[(addr)] = NGPC_TO_SDL16(data) extern unsigned char *scanlineY; #endif // !defined(AFX_GRAPHICS_H__EE4B1FE1_8EB2_11D3_8644_00A0241D2A65__INCLUDED_)