#ifndef _PIO_H_ #define _PIO_H_ #define SIO_TXFL (1 << 0) /* 1= Transmit buffer full */ #define SIO_RXRD (1 << 1) /* 1= Receive buffer full */ #define SIO_FRER (1 << 2) /* 1= Framing error occured */ #define MAX_DEVICE 2 #define DEVICE_D0 (1 << 0) #define DEVICE_D1 (1 << 1) #define DEVICE_D2 (1 << 2) #define DEVICE_D3 (1 << 3) #define DEVICE_TL (1 << 4) #define DEVICE_TR (1 << 5) #define DEVICE_TH (1 << 6) #define DEVICE_ALL (DEVICE_D0 | DEVICE_D1 | DEVICE_D2 | DEVICE_D3 | DEVICE_TL | DEVICE_TR | DEVICE_TH) #define PIN_LVL_LO 0 /* Pin outputs 0V */ #define PIN_LVL_HI 1 /* Pin outputs +5V */ #define PIN_DIR_OUT 0 /* Pin is is an active driving output */ #define PIN_DIR_IN 1 /* Pin is in active-low input mode */ enum { PORT_A = 0, /* I/O port A */ PORT_B = 1 /* I/O port B */ }; enum { DEVICE_NONE = 0, /* No peripheral */ DEVICE_PAD2B = 1, /* Standard 2-button digital joystick/gamepad */ DEVICE_PADDLE = 2 /* Paddle controller; rotary dial with fire button */ }; typedef struct { uint8 tr_level[2]; /* TR pin output level */ uint8 th_level[2]; /* TH pin output level */ uint8 tr_dir[2]; /* TR pin direction */ uint8 th_dir[2]; /* TH pin direction */ } io_state; /* Global variables */ extern io_state io_lut[2][256]; extern io_state *io_current; /* Function prototypes */ void pio_init(void); void pio_reset(void); void pio_shutdown(void); void system_assign_device(int port, int type); void io_lut_init(void); void ioctrl_w(uint8 data); uint8 input_r(int offset); void sio_w(int offset, int data); uint8 sio_r(int offset); #endif /* _PIO_H_ */