/* * uicolor.h - X11 color routines. * * Written by * Andreas Boose * * This file is part of VICE, the Versatile Commodore Emulator. * See README for copyright notice. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA * 02111-1307 USA. * */ #ifndef _UICOLOR_H #define _UICOLOR_H #include "types.h" struct video_canvas_s; struct palette_s; extern int uicolor_alloc_color(unsigned int red, unsigned int green, unsigned int blue, unsigned long *color_pixel, BYTE *pixel_return); extern void uicolor_free_color(unsigned int red, unsigned int green, unsigned int blue, unsigned long color_pixel); extern void uicolor_convert_color_table(unsigned int colnr, BYTE *data, long color_pixel, void *c); extern int uicolor_set_palette(struct video_canvas_s *c, const struct palette_s *palette); /* Temporary! */ extern int uicolor_alloc_colors(struct video_canvas_s *c); #endif