/** fMSX: portable MSX emulator ******************************/ /** **/ /** MenuPsp.h **/ /** **/ /** This file contains declarations for routines dealing **/ /** with menu navigation. **/ /** **/ /** Copyright (C) Akop Karapetyan 2007 **/ /** You are not allowed to distribute this software **/ /** commercially. Please, notify me, if you make any **/ /** changes to this file. **/ /*************************************************************/ #ifndef _MENUPSP_H #define _MENUPSP_H #define HIRES_WIDTH 512 /* TODO: add 8 pixel border on each side */ #define WIDTH 272 #define HEIGHT 228 #define KBD 0x100 #define JST 0x200 #define SPC 0x400 #define MAP_BUTTONS 20 #define MAP_ANALOG_UP 0 #define MAP_ANALOG_DOWN 1 #define MAP_ANALOG_LEFT 2 #define MAP_ANALOG_RIGHT 3 #define MAP_BUTTON_UP 4 #define MAP_BUTTON_DOWN 5 #define MAP_BUTTON_LEFT 6 #define MAP_BUTTON_RIGHT 7 #define MAP_BUTTON_SQUARE 8 #define MAP_BUTTON_CROSS 9 #define MAP_BUTTON_CIRCLE 10 #define MAP_BUTTON_TRIANGLE 11 #define MAP_BUTTON_LTRIGGER 12 #define MAP_BUTTON_RTRIGGER 13 #define MAP_BUTTON_SELECT 14 #define MAP_BUTTON_START 15 #define MAP_BUTTON_LRTRIGGERS 16 #define MAP_BUTTON_STARTSELECT 17 #define MAP_BUTTON_SELECTLTRIG 18 #define MAP_BUTTON_SELECTRTRIG 19 #define CODE_MASK(x) (x & 0xff) #define SPC_MENU 1 #define SPC_KYBD 2 #define SPC_PDISK 3 #define SPC_NDISK 4 #define SPC_PAUSE 5 #define SPC_FF 6 #define DISPLAY_MODE_UNSCALED 0 #define DISPLAY_MODE_FIT_HEIGHT 1 #define DISPLAY_MODE_FILL_SCREEN 2 #define IS_WIDESCREEN (ScrMode==6||ScrMode==7||ScrMode==13) struct GameConfig { unsigned int ButtonMap[MAP_BUTTONS]; }; void InitMenu(); void DisplayMenu(); void TrashMenu(); #endif // _MENUPSP_H